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YoYoK3nny

17
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3
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A member registered Feb 03, 2020

Recent community posts

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(1 edit)

This build doesn't show up as an option to either install or update in the itch app.

I did however work around this by installing the file that did show up, edited the file the app uses to identify the installed version so that it sees 0.1.5, deleted the files for 0.1 and manually installed 0.1.5

Reinstalling in the app worked as expected (reinstalled 0.1.5 and populated the missing data in receipt.json)

I've paid twice (once at $1.00, the second at $2.00) but the itch app is only showing files for the first payment ($1.00) 

Already provided feedback concerning the app, but is there anyway to get the first payment removed so that the files show for the higher amount?

I have replaced the installed files with the files from beta v0.54b manually, but of course the app currently won't see any updates for this game for me until the uploads for the $1.00 USD amount get updated.

Actually it's quite helpful if you plan to just stay there and grind for a while as the enemies respawn after a sleep. 

Getting the sword and the pitchfork before skipping is a good idea though either way.

And the initial quest can be skipped by leaving the sewers.

(2 edits)

For those looking for a regularly updated/tested to be working cheat mod, google "Modular Cheats Mod"

Should be the first result (quotation marks are required)

Side note: Until further notice, compatibility of the mod is not guaranteed if the mod is downloaded from anywhere other than F95. The current dev of the mod only posts it there at the moment. Last tested working against B.0.8.0.1

Go back to the screen with the Troll and find the other path.

The negative effects cheat was the one that usually caused this bug.

Saria's clothes have 3 states:

1. Intact

2. Tattered

3. Naked

Most of the time, enemies will only do enough to change from 1 to 2.

It all depends on how long it takes for enemies to get horny from seeing a partially clad Saria.

Keep in mind the game is designed for a resolution of 1920x1080. That's a lot of graphics for JoiPlay to deal with along with emulating the engine.

Take a look at the additional notes in the minimum requirements, 1920x1080 is highly suggested because the game is designed for that resolution. Anything smaller becomes hard to read.

The stretch option is also on by default because on lower resolutions you would only see a portion of the viewpoint.

Maybe once the game reaches v1.0 there could be resolution options, but that would also be a lot of work as the graphics and UI resolutions would need to be separated to overcome this issue. (If that's even possible with RPG Maker)

Best workaround is to have a screen with a native resolution of 1920x1080 (or a TV with 1080p)

(1 edit)

I still have the download of the old demo if Eccma wants it, just need to know where to send it.

Of course, if the demo really is on its way out then no worries.

Disregard this message.

Hi,

I just finished adding translation support to the Cheats Mod that I took over a while ago, and have discovered a minor bug with the Window_Base class.

The new_line_x function is missing.

It's not normally an issue without the mod, so I have included the fix in the mod itself.

All I did to fix it was copy the function from the Window_Help class.

Game version: B.0.7.7.0

UniqueEvent_CoconaVag still crashes in RECroom, needs Cocona_Will stat.

Pretty sure it's a side effect of her being a companion (even if that status is specific to quests)

(1 edit)

Thank you, this fixed it, I cannot reproduce the crash no matter what I do with this fix in place.

EDIT: The prev_stable version also suffers this issue, but the fix also works there.

After reading all unread notes, clicking out into the main section of the pause menu once the "Unread Letters" section is empty crashes the game: (doesn't matter which mouse button is used)

Here follows a summary of the error log: (full log here)

◆ 2023-01-23T18:18:32

■ Error Type :

  NoMethodError

■ Message :

  undefined method `visible=' for nil:NilClass

■ Backtrace :

  (eval):251:in `quit_read_mail'

  (eval):397:in `mouse_press_cancel'

  (eval):360:in `main_menu_mouse_press_cancel'

  (eval):154:in `mouse_input'

  (eval):127:in `update_input'